![]() Too bad there are only 3 units in the game that can apply Cold for now. So as of now, we can consider them to be “the same” in terms of “stopping an enemy.” This means Freeze is technically better than Stun as it also causes -15 RES to the enemy. However, there have been no enemies that are freeze-immune but are not stun-immune. I’ll clarify this when I get to Gnosis.įreeze and Stun are two separated things. You can apply a 1 second Cold in the first instance, but if you apply a 4s Cold on the second instance, the enemy is frozen for 4s.Ĭold and Freeze are 2 separate things. The duration of Freeze is the exact duration of the second Cold. ![]() ![]() But more than stun, Frozen also reduces RES by a flat 15. When applying Cold again, the enemy is Frozen, which is essentially a stun: can’t move, can’t attack, can’t use skill. Oh and FrostNova too, right? *inhale copium*Īnyway, Cold is a debuff that reduces enemies’ ASPD by 30. There's also Santalla who is teased way back in Operational Intelligence 3 years ago. At most, they are Black Knight (SA’s bodyguard, who is the boss of this event, also told to not being able to use Arts so highly unlikely) and Monch (Gnosis’ helper, also in this event). I also doubt we will ever get anyone else because of thematic reasons. But however painful that mechanic is against you, you can now inflict it back to the enemies, with extra debuff!Īs of now there are only 3 operators that can inflict Cold: Gnosis, Kjera, and Aurora. I put “new” in quotes because this mechanic has already been used by the enemies back in chapter 6 and Frozen Abandoned City. ![]() ![]() Operator Lists by Faction, VA, Artist, etc.Ĭold is a “new” debuff that has an additional effect when applied again.Mat Drops Of Future Events And Episodes. ![]()
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